FACEBOOK GAMING: ZUCKERBERG LAUNCHES THE CHALLENGE TO TWITCH

The world of video games streaming has officially welcome a new and fierce participant. In advance of the originally planned times, Facebook decided to launch its platform dedicated to streamers , Facebook Gaming . This is a service connected to the main platform, but with a separate app, currently only available on Android.  techsmartinfo

In short, a new Twitch has appeared on the horizon, ready to have its say in a world where the competition is become more and more ruthless. Will Zuckerberg get the best out of his new toy or will he have to settle for crumbs?

Surprise launch

Facebook Gaming has been a rather substantial section of the main social network for some years now. Insides there are a series of small free game, simple in forms and content. The new apps is nothing more than a much more important emanation of this services which, in addition to allowing user to play, will also make them create real content that can be viewed, supported and commented on by everyone else . All these options, already widely present in the basic version on the main portal, have been made even more important in the new app, which will base almost all its operation on this mechanic.  lifebloombeauty

The idea has been tested for more than a year in select countries and is now officially landed on Android, ahead of initial plans. In short, the Coronavirus emergency has hastened the company's plans, ready, in these times of isolation, to exploit a probably greater audience and to offer everyone an extra service to be able to play and watch them play.

What is it about

The new apps is nothing more than a video game platform that offers the same functions as competitors, much more tried and tested, such as YouTube and Twitch , for years bright spotlights in the world of streaming video games. In short, content creators will have another platform to be able to play live in front of their virtual audience who, as usual, will have the opportunity to intervene live with comments or real demonstrations of economic support through donations.

Each user will have his own page, each streamer his profile from which to immediately start a live event and each game will have its own dedicated page that will facilitate the search for the event and its dissemination for the purpose of the various communities. The platform will not have any type of advertisement, with Facebook monetizing everything by taking a percentage of the donations that subscribers will make to their favorite streamers.  techbizcenter

Games for everyone

The highlight of the service as we have known it up to now has almost always been the Instant Games , a fairly large catalog of casual games that are rather simple in form and content, which everyone can try and which often peek out from our notifications. They are almost always small, light and impromptu pastimes, within everyone's reach, especially for those who usually don't play continuously but just like to spend some free time lightly.

Inside you can find almost everything, from sports games to quizzes, passing through card games, logic games or simple puzzle games. Small pastimes that have created a community of over 700 million monthly accesses, a mouth of fire that Facebook wants to try to exploit to launch its new service. The possibility of directing and participating in it has always been present within the service but now, with the new app, it will take on a preponderant role like never before.  futuretechexpert

Complementary services

From the beginning, the platform offered services that users have always appreciated and had become, albeit in its own small way, a real autonomous section within the main social network . Despite being part of the Facebook mobile application, it had already been equipped for some time with a personalized news feed based on its most played titles, the live broadcasts, the groups to which it belongs and the streamers who follow it. Now it has only been decided to give more autonomy to the whole , making it perfectly integrated with the main social network: every live broadcast can in fact be shared also on the main platform.

According to the company's top management, it was simply following the requests of users, who had long been asking for a separate app for Gaming. Now everything should be much faster and faster, allowing everyone to "stream" or play with the utmost intuitiveness . You can even, through a simple option, start a direct snapshot of any game installed on your smartphone, shortening the time even more and exponentially increasing the possibilities of creating content and interacting with your community of subscribers.

Open challenge

Facebook focuses a lot on the video game sector, yet another piece of differentiation of services and useful content to allow users to stay as much as possible within the platform. Now that the social network itself is no longer enough, it was decided to increase loyalty through other services, with gaming that has long since become one of the main objectives of this strategy. In recent years, significant amounts have been invested in the sector, including platform improvements and partnerships with well-known and loved streamers.

The same app, in recent times, has shown quite large growth margins, with an average + 78% of viewers in the last part of 2019. In absolute numbers, Gaming is still quite far from the success of YouTube and Twitch, but that of online gaming is a battle in which Zuckerberg does not want to lose further ground, trying to have his say against the platforms of Google and Amazon and aiming everything as always on its name and on the strength of its increasingly large and varied ecosystem.

A long journey

There is still a lengthy ways to go and today, if you look closely at the numbers, Facebook Gaming is only a small niche of fans , capable of gaining strength with the name of the brand it carries but with a community that is not as loyal as that of its competitors. Casual players are numerous, but the real challenge will be to transform them into an active and participatory community, which in addition to playing must spend time following others within the service. In December 2019, 61% of the total share of hours watched in streaming for video games belonged to Twitch and 28% to Youtube: carving out a space will be difficult and complicated but the conviction of the top management is that interactive streaming, especially in the videogame field, is the key to connecting the members of the future.

Integrating everything on Facebook is a move that wants to demonstrate, once again, how much Zuckerberg's company is interested in playing a part of it also for the next few years, not remaining fossilized on its glorious past but trying to have its say even in those services where others are better and have been present for much longer.  technologywebdesign

 

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